![]() While a mere description of its gameplay would hint at variety ( Dawn of the Dinosaurs has many mid-level sections that, temporarily, change the aims of play, such as gobbling up eggs in a Snake-style mode or protecting baby dinos by attacking lines of foe), most of it is pinned down in simple exploration.īut this exploration is highly managed, each stage basically consisting of one set path with numerous triggers along the way that restrict just what you can do and when. It's a fine example of how free play doesn't really exist in Ice Age's world. Only when it's full to the brim can you then make your way to the exit, though most of the time the two tend to coincide and it's likely you'll already be there by the time you reach the target. Taking charge of Sammy, your basic job is to wander around each stage picking up objects - dinosaur eggs and a plethora of other prehistoric gubbins - until a gauge at the bottom of the screen fills up. Ice Age really does trot along like someone has covered the whole thing in glue, although its short levels offer up a narrow, heavily directed experience. The most notable issue is its speed, or lack of it. got lost in time, nabbing ideas off adventures past left, right and centre, but somehow managing to screw up the end result. Though Ice Age: Dawn of the Dinosaur's Hollywood link-up means it has different boxes to tick from the average platformer, somewhere along the line Glu's ode to Manny and co. It's one thing to flood your game with dinosaurs, but it's quite another to actually play like one.
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