If you want to find the program, you can do a search for "GalaxyForge" on your computer. Here's the wikia Galaxy Forge guide in case you want to look at that instead. The version for GalaxyForge should have "Moon" as a planet type (aka Dwarf Planet in-game). Keep in mind that there's a different version of GalaxyForge for Rebellion. Here's a good video explaining how to make the map. This is for Rebellion and not Trinity, although Trinity is pretty similar except for the file paths and the Moon (Dwarf Planet) planet type. If you set 3 players on teamindex 0 and 3 on teamindex 2, those players automatically are in one team, instead of each player being in a unique team when joining the game.Part of this is copy/paste from a few months ago, part of this is new. But still if the players and their homeplanets have the same teamindex != -1, they are spawned together if they are in one team. Not that sure if teamindex 0 = team 1, teamindex 1 = team 2 and so on, maybe the teams are shuffled random to either teamindex. The teams determines the home planet, no matter where the players are when joining a game (e.g.: The Player join the game and player 1 and 2 are team 1, 3 and 4 are team 2, 5 is team 1, 6 is team 2 - still the players in team 1 will spawn on the home planets with team index 0, and those of team 2 on the home planets with team index 1) Which player will start on which of these planets is random, but this way you can ensure that the players in the same team start next to each other. Thus if you have 3 players with team index 0, those 3 will be in team 1 and starting on those planets. makes that players home planet a starting Planet for Team 1,2,3 and so on.
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